01
Nov
11

How To: Compile and Use Tesseract (3.01) on iOS (SDK 5)

I never thought that my last post would have so much audience. Among other things, it earned me 3 direct job interview offers (1 of  ‘em from Google itself, maintainer of tesseract), an invite to write articles to a TI digital e-magazine and a few digital friends, but that’s something to discuss at other posts. Thank you!

Getting back to what really matters: last post was focused on cross compiling (potentially) any library for iOS (armv6/armv7/i386) and to use as an example I chose Tesseract, which was the library I was using on a work project. But the repercussion was so great and both Tesseract and iOS got newer versions that I’ve decided to write this post specifically about getting Tesseract compiled and using it on your iOS project.

As stated earlier, Tesseract has been officially launched at version 3.01 (that now uses an autogen.sh setup script and an improved configure script ) and iOS has received a major upgrade, version 5.0. As you may guess, these changes broke my script!


So let’s restart this party! (or: Compiling Tesseract 3.01 for iOS SDK 5.0)

The basics about the script were explained at last post and I’ll be just covering the changes and how to use it.

As noted by Rafael, the default C/C++/Objective-C compilers for iOS 5 (bundled with Xcode 4.2) have changed, actually, now you just need Clang, so the CPP, CXX, CXXPP, and CC definitions (inside setenv_all()) have changed to:

export CXX="$DEVROOT/usr/bin/llvm-g++"
export CC="$DEVROOT/usr/bin/llvm-gcc"

Additionally, as Tesseract now has on autogen.sh script to run before configuring, we run it before each configure call:

bash autogen.sh

And because Tesseract’s configure script now accepts a path to Leptonica to be specified, no hacks with it are needed, just calling it with another parameter is just enough:

./configure --enable-shared=no LIBLEPT_HEADERSDIR=$GLOBAL_OUTDIR/include/

To build your desired library, create a directory, I’ll refer to it as “./build/”. Inside it, create the following structure:

  • ./build/
    • dependencies/ – which will receive the .h and compiled lib*.a files
    • leptonica-1.68/ – directory with the Leptonica 1.68 source files
    • tesseract-3.01/ – directory with the Tesseract 3.01 source files
    • build_dependencies.sh – our build script (link at the end of the post)

Open Terminal, enter our “./build/” directory, cross your fingers (one very important step pointed out by Venusbai) and run:

bash build_dependencies.sh

Well, if you’re lucky enough and deserve the holy right to use Tesseract on mobile Apps, check the dependencies folder content and there you’ll have all the needed header and library files to play with OCR on your iPhone (I don’t have one, personally prefer Android, but you got it….).

Great!!! Now what?! (or: Using Tesseract on your iOS project)

  1. Create one new iOS project at Xcode (or just open your existing one)
  2. Add the generated ./build/dependencies/ folder to your project. It contains the needed .h Header and lib*.a Library files
  3. Add the tessdata folder, containing, well, erhm, hum, the tessdata files you need at your project. If you don’t know what the “tessdata” folder is: it contains preprocessed data for a certain language so Tesseract can recognize that language, download language data from: http://code.google.com/p/tesseract-ocr/downloads/list. Check the sub-instructions below to add it the right way (not the default Xcode way…)
    1. Right-click your project/group at Xcode
    2. Choose “Add files to your project”
    3. Select the “tessdata” folder
    4. At the same window, check the “Create folder references for any added folders”. This is the most important step, as it instructs Xcode to add your “tessdata” folder as a regular folder (a resource, as well), not as a Xcode project group.
  4. Create your TessBaseAPI object with the code below to start playing with it!
  5. Make sure that every source file that includes/imports or sees (includes/imports one file that may include/import) Tesseract Header files has the .mm extension instead of the regular .m. This allows the compiler to interpret Tesseract Headers as C/C++ headers.

// Set up the tessdata path. This is included in the application bundle
// but is copied to the Documents directory on the first run.
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath = ([documentPaths count] > 0) ? [documentPaths objectAtIndex:0] : nil;

NSString *dataPath = [documentPath stringByAppendingPathComponent:@"tessdata"];
NSFileManager *fileManager = [NSFileManager defaultManager];
// If the expected store doesn't exist, copy the default store.
if (![fileManager fileExistsAtPath:dataPath]) {
    // get the path to the app bundle (with the tessdata dir)
    NSString *bundlePath = [[NSBundle mainBundle] bundlePath];
    NSString *tessdataPath = [bundlePath stringByAppendingPathComponent:@"tessdata"];
    if (tessdataPath) {
        [fileManager copyItemAtPath:tessdataPath toPath:dataPath error:NULL];
    }
}

setenv("TESSDATA_PREFIX", [[documentPath stringByAppendingString:@"/"] UTF8String], 1);

// init the tesseract engine.
tesseract = new tesseract::TessBaseAPI();
tesseract->Init([dataPath cStringUsingEncoding:NSUTF8StringEncoding], "eng");

Well, that’s it! Hope you can reproduce this and I also provide to download one Xcode 4.2 iOS SDK 5 project with Tesseract configured and already recognizing one sample image, check it out if having any troubles following this howto.

Files for Download

Final Considerations

I really hope you guys have enjoyed it and if you have any opinion, compliment, suggestion or just wanna state something, feel free to comment, I’ll try to approve it ASAP.


111 Responses to “How To: Compile and Use Tesseract (3.01) on iOS (SDK 5)”


  1. November 1, 2011 at 7:06 pm

    Great stuff Suzuki .. I’ll try it later today :-)

    Muito obrigado pela resposta e um grande abraco !

  2. November 4, 2011 at 2:21 pm

    Hey thanks a bunch for this, the same thing just happened to me on tesseract3.0 + iOS 5 upgrade :(

    I was also wondering if you had any luck Training tesseract for some reason I am having a really tough time to train for a select few fonts.

    Thanks for this, you seem to be interested in the same type of projects as I am possibly? :)

    • November 4, 2011 at 3:14 pm

      I haven’t tried to train tesseract since I found it to be really painful and got regular to very good results with the supplied language files…

      If you’re interested in mobile applications that try to empower the user (in the “be able to do more” sense), then yes, we may have the same tastes. :D

    • April 1, 2012 at 12:55 pm

      Please, i ‘m integrating tesseract with OpenCv , i wonder how to make an object from tesseract in order to use it’s methods in another class, so the question is how to make an object from tesseract ?

      • April 8, 2012 at 9:06 am

        It’s as simple as encapsulating it inside a custom class and creating functions that calls the tesseract C-functions to do the job. Did I understand your question?

      • 6 EslamFarag
        April 12, 2012 at 11:08 am

        when i see this link http://code.google.com/p/tesseract-ocr/wiki/ReleaseNotes for version 3.01 i found that these version have many features that i want to make a good benefit from them, the question –> is the sample Xcode project that you attached to these post already configured to allow all these features? or it only recognizes an image if yes, so how to use them in my project, if no, so how to configure these features on iOS (SDK 5)?
        thanks

      • 7 EslamFarag
        April 12, 2012 at 11:10 am

        yes you did it, thanks

  3. November 4, 2011 at 4:11 pm

    Yea the base eng.traindata is good however for say new pictures of text the image quality is dramatically changed, even with image processing and cleaning up the results are far from usable for reliable information. Especially for say targeted document types. I only want to train 2 fonts after my image processing to test accuracy on imagepicker results. My older 3.0 version without a lot of work was around 80% accurate on non-trained fonts however on times new roman was 100% from picture. Its a shame the training process is so painful especially when in theory it should not be that difficult lol. If your interested in training at all keep me in the loop or need some pre-processing tips, ill let you know how it all works out shortly. Hoping to finish this and release in 2 weeks. But thanks again for this, I was dreading doing a new compile for iOS!

    • November 4, 2011 at 4:34 pm

      Nice!

      Let me know if you get to train tesseract and if that actually helps with accuracy, I haven’t seem someone stating that got success with that. Guess that could be used as material for a new post.

      Good luck!

  4. November 4, 2011 at 5:01 pm

    Sorry to blow up your thread on possible off topics however.. I have tried converting this to run off the camera roll or image picker and noticed that leptonica pix.h methods are completely new and restricting my ability to run any size image I want. Are there any restrictions to sizing or ways to overcome this instead of using the older image sizing methods aside from leptonica?

  5. November 9, 2011 at 7:23 am

    Just a small thanks, you saved me a lot of time.

  6. 13 Matt H
    November 9, 2011 at 11:20 pm

    Excellent tutorial, worked perfectly!

  7. 15 Lucio
    November 11, 2011 at 2:07 pm

    Great tutorial…. thanks

  8. 16 Abdulla
    November 19, 2011 at 5:09 am

    Great tutorial.. Was fully lost with several kinds of errors trying to build tesseract :)
    It would be good if you let us know how you used OpenCV with tesseract

    Thanks a lot!!!!!

  9. 17 abdulla
    November 19, 2011 at 10:01 am

    Hi,
    I tried your steps to build 4.3, but not able to build it properly I think. So many errors popup when trying to link to an Xcode project. More over, the header files in the dependencies/include/tesseract are lesser than that you have. I ve posted the logs of the build script. Can you help pls. Trying to build this library and use for the last 8 hours straight – badly need your help. No idea where I am going wrong.

    The following i output to a txt file. I ve also pasted the error messages coming from terminal.
    *****************************************
    Edit: WAY TOO BIG!!!

    configure: error: C preprocessor “/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/cpp-4.2″ fails sanity check
    See `config.log’ for more details.
    make: *** No targets specified and no makefile found. Stop.
    ar: creating archive libtesseract_all.a
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(bmpiostub.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(gifio.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(jpegio.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(leptwin.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(pdfiostub.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(pngio.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(pnmiostub.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(psio1stub.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(psio2stub.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(tiffio.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(webpio.o) has no symbols
    /Developer/usr/bin/ranlib: file: libtesseract_all.a(zlibmemstub.o) has no symbols
    lipo: specifed architecture type (armv6) for file (./outdir/arm6/liblept.a) does not match its cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    lipo: specifed architecture type (armv6) for file (./outdir/arm6/libtesseract_all.a) does not match its cputype (16777223) and cpusubtype (3) (should be cputype (12) and cpusubtype (6))
    cp: ./outdir/lib*.a: No such file or directory

    • 18 Vedika
      February 17, 2012 at 9:32 pm

      Hi abdullah
      Can you tell me how you solved this problem? I am getting the same error..
      /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib: file: .libs/liblept.a(leptwin.o) has no symbols

      Thanks,

  10. 19 abdulla
    November 19, 2011 at 11:33 am

    Hi,
    Pls disregard my last message. I ve build it fine. Too many hours of work made me a little impatient with tesseract :(

    Now trying to integrate with Xcode project – View controller based. Getting this error :

    Command /Developer/usr/bin/lex failed with exit code 1

    Trying to fix it . Thanks

  11. November 20, 2011 at 6:29 am

    If you build the library this way using the iOS 5 SDK, can an app using the library run on iOS 4.3 devices?

  12. 23 Andrea
    November 23, 2011 at 6:57 pm

    Hi, thank you for the tutorial!
    I Have a problem, i have copied folder “dependencies” and “tessdata” in my Xcode project from your Xcode example (that work for me), but I have this error in this part

    namespace tesseract {
    class TessBaseAPI;
    };

    -> expected ; after top level declarator

    Can you help me?

    • November 23, 2011 at 9:21 pm

      You can try changing your .m files that are including Tesseract stuff to .mm extension. Having .m files including C/C++ files causes problem because .m files are compiled as strict C and Objective-C source files.

      If that won’t work, you can also try to change the project I’ve provided and turn it into yours…

      Regards,
      Suzuki

      • 25 Andrea
        November 24, 2011 at 5:10 am

        I have already changed .m file in .mm and not work (compile but when I #import the .h file in another class give me the previous error)
        I have solved in this way:

        Change “namespace tesseract { …. };” in:

        #ifdef __cplusplus
        #include “baseapi.h”
        using namespace tesseract;
        #else
        @class TessBaseAPI;
        #endif

        and change tesseract::TessBaseAPI *tesseract;
        in : TessBaseAPI *tesseract;

        In this way my project works. Is correct?

      • November 24, 2011 at 5:33 am

        I guess it is correct and a very nice way to solve the problem. I’ll use it myself.

        Thanks and I’m glad you worked it out!

      • 27 Andrea
        November 24, 2011 at 5:37 am

        Thank you for this tutorial! =)

  13. 28 Fred
    November 25, 2011 at 6:19 pm

    I’ve downloaded the Sample Xcode project, but didn’t work to me. When i try to compile project more then 50 erros was showed, specific on those codes: @class MBProgressHUD;

    namespace tesseract {
    class TessBaseAPI;
    };

    Can u help me to just compile this project ??

    tks.

  14. December 6, 2011 at 9:11 am

    Do you have a PayPal account? I want to send you some money!
    You’re a life savior!!!

  15. 32 Pich
    December 12, 2011 at 5:03 am

    hi Suzuki
    firstly i’d like to apologize for my poor english if you can’t read my question smoothly.

    i’ve read your instruction to cross-complie tesseract but it didn’t work well
    (of course that i wasn’t good enough at this)
    but finally i decided to download your sample project and a bit fixing
    so now i can go through with tesseract on iOS
    but the problem is i want to enable tesseract to recognize Handwritting
    so i made my own hand.traineddata
    but i don’t know how to make Xcode use my hand.traineddata – -”

    i changed this once
    “tesseract->Init([dataPath cStringUsingEncoding:NSUTF8StringEncoding], “hand”);”
    and already added hand.traineddata in to “tessdata” folder

    and Xcode still show me “error”
    i know that i have to set PATH for Xcode to read my hand.trainedata but i didn’t know how to set it – -”

    very thanks

    • December 19, 2011 at 3:01 pm

      OK, so the provided sample works fine for you and you’re trying to add your own traineddata to it, right?

      As far as I know, the described procedure should have worked fine and your traineddata file should have been loaded. You can try to see if some of the traineddata supplied by tesseract other than the english one works (http://code.google.com/p/tesseract-ocr/downloads/list), but I can’t help you with that since I haven’t tried to load different traineddata files.

      Besides that I’d take Ray Smith‘s (tesseract developer) statement as a strong advise in the “limited” sense:
      “Tesseract was never designed for handwriting, but people have been successful to a limited extent in retraining it for handwriting.”

      Regards

      • 34 Pich
        December 20, 2011 at 5:04 am

        finally i can solve this problem
        i printed the error and see the path that your proveded sample call
        and just copy .traineddata to that folder
        so the proplem is successful fix
        and can also work when i deployed it to my ipad

        i know this maybe a very simple solution
        but just post it for the others
        who hit the same problem with me :D

        Regards
        pich

  16. 35 swathi
    December 13, 2011 at 3:08 am

    Hi if possible can u provide me a video regarding this tutorial

  17. 37 sudheer
    December 13, 2011 at 8:18 am

    hi

    I’ve downloaded the Sample Xcode project, but didn’t work to me. When i try to compile project more then 50 erros was showed, specific on those codes: @class MBProgressHUD;

    namespace tesseract {
    class TessBaseAPI;
    };

    Can u help me to just compile this project ??

    tks.

  18. December 13, 2011 at 6:52 pm

    Great tutorial, very helpful, thanks a lot!

  19. December 19, 2011 at 5:01 am

    Huge help, you’re the man Suzuki!

  20. January 4, 2012 at 11:55 am

    Thanks a lot & happy new year !!
    I had to do a really quick proof-of-concept and was given a link to RCarlsen’s Pocket OCR sample and after reading through several blogs (including yours) I was really happy to see that your sample project includes pre-compiled libraries – WHAT A TIME SAVER !!

    I’ll probably be back one day and will have to compile some library on my own, but importing your dependencies folder into Pocket OCR will enable me to use the picture roll directly for making some custom tests without having to bother to compile libraries on my own, so your sample project makes my day !!

    Keep up the good work !!

  21. January 12, 2012 at 6:42 am

    Amazing tutorial complete with explanations and a sample project. Thank you for everything and keep up the great work!

  22. 43 Crapulax
    January 20, 2012 at 7:10 am

    Very interesting post !

    I am trying to build vlc for iOS (vlc is an open source multimedia player) http://wiki.videolan.org/MobileVLC

    The provided build script are outdated so I am trying to upgrade them to match new ios version

    During the configure step , I got the following error :
    “configure: error: C preprocessor “/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-cpp-4.2 ” fails sanity check”

    export CPP=”${DEVROOT}/usr/bin/llvm-cpp-4.2

    would you have any guess on this pb ?

    • January 20, 2012 at 8:48 am

      Try changing from llvm-cpp-4.2 to llvm-gcc-4.2, if that works the explanation would be that llvm-cpp isn’t a C compiler…

      • May 9, 2012 at 10:41 am

        I haven’t the same issue here (I am using XCode 4.2/iOS 5) – also trying to compile Tesseract.. having problem liptolib:
        onfigure: error: C preprocessor “/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc” fails sanity check
        See `config.log’ for more details.

        Checking config.log this is waht I find:

        configure:5841: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc -arch armv7 -pipe -no-cpp-precomp -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//SDKs/iPhoneOS5.1.sdk -miphoneos-version-min=3.2 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//SDKs/iPhoneOS5.1.sdk/usr/include/ -I/Users/miguel/Uni-Local/Praktikum/build/dependencies/include -L/Users/miguel/Uni-Local/Praktikum/build/dependencies/lib conftest.c
        conftest.c:14: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘error’
        configure:5841: $? = 1
        configure: failed program was:
        | /* confdefs.h */
        | #define PACKAGE_NAME “leptonica”
        | #define PACKAGE_TARNAME “leptonica”
        | #define PACKAGE_VERSION “1.68″
        | #define PACKAGE_STRING “leptonica 1.68″
        | #define PACKAGE_BUGREPORT “dan.bloomberg@gmail.com”
        | #define PACKAGE_URL “”
        | /* end confdefs.h. */
        | #ifdef __STDC__
        | # include
        | #else
        | # include
        | #endif
        | Syntax error
        configure:5871: error: in `/Users/miguel/Uni-Local/Praktikum/build/leptonlib-1.67′:
        configure:5874: error: C preprocessor “/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc” fails sanity check
        See `config.log’ for more details.

        Enviroment:

        setenv_all()
        {

        # Add internal libs
        export CFLAGS=”$CFLAGS -I$GLOBAL_OUTDIR/include -L$GLOBAL_OUTDIR/lib”

        export CPP=”$DEVROOT/usr/bin/llvm-gcc”
        #export CXX=”$DEVROOT/usr/bin/g++-4.2″
        export CXX=”$DEVROOT/usr/bin/llvm-g++”
        export CC=”$DEVROOT/usr/bin/llvm-gcc”

        export CXXCPP=”$DEVROOT/usr/bin/llvm-g++”
        #export CC=”$DEVROOT/usr/bin/gcc-4.2″
        export LD=$DEVROOT/usr/bin/ld
        export AR=$DEVROOT/usr/bin/ar
        export AS=$DEVROOT/usr/bin/as
        export NM=$DEVROOT/usr/bin/nm
        export RANLIB=$DEVROOT/usr/bin/ranlib
        export LDFLAGS=”-L$SDKROOT/usr/lib/”

        export CPPFLAGS=$CFLAGS
        export CXXFLAGS=$CFLAGS
        }

        setenv_arm7()
        {
        unset DEVROOT SDKROOT CFLAGS CC LD CPP CXX AR AS NM CXXCPP RANLIB LDFLAGS CPPFLAGS CXXFLAGS
        export DEVROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
        # export DEVROOT=/Developer/Platforms/iPhoneOS.platform/Developer
        export SDKROOT=$DEVROOT/SDKs/iPhoneOS$IOS_BASE_SDK.sdk

        export CFLAGS=”-arch armv7 -pipe -no-cpp-precomp -isysroot $SDKROOT -miphoneos-version-min=$IOS_DEPLOY_TGT -I$SDKROOT/usr/include/”

        setenv_all
        }

        Any help would be appreciated.

      • May 9, 2012 at 10:58 am

        I am having the same error with XCode 4.2/ iOS 5.1 – Trying to compile Tesseract as well (but fails building liption):

        Error:
        configure: error: C preprocessor “/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc” fails sanity check
        See `config.log’ for more details.

        In config.log I see:

        configure:5841: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc -arch armv7 -pipe -no-cpp-precomp -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//SDKs/iPhoneOS5.1.sdk -miphoneos-version-min=3.2 -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//SDKs/iPhoneOS5.1.sdk/usr/include/ -I/Users/miguel/Uni-Local/Praktikum/build/dependencies/include -L/Users/miguel/Uni-Local/Praktikum/build/dependencies/lib conftest.c
        conftest.c:14: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘error’
        configure:5841: $? = 1
        configure: failed program was:
        | /* confdefs.h */
        | #define PACKAGE_NAME “leptonica”
        | #define PACKAGE_TARNAME “leptonica”
        | #define PACKAGE_VERSION “1.68″
        | #define PACKAGE_STRING “leptonica 1.68″
        | #define PACKAGE_BUGREPORT “dan.bloomberg@gmail.com”
        | #define PACKAGE_URL “”
        | /* end confdefs.h. */
        | #ifdef __STDC__
        | # include
        | #else
        | # include
        | #endif
        | Syntax error
        configure:5871: error: in `/Users/miguel/Uni-Local/Praktikum/build/leptonlib-1.67′:
        configure:5874: error: C preprocessor “/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer//usr/bin/llvm-gcc” fails sanity check
        See `config.log’ for more details.

        My Environment:

        setenv_all()
        {

        # Add internal libs
        export CFLAGS=”$CFLAGS -I$GLOBAL_OUTDIR/include -L$GLOBAL_OUTDIR/lib”

        export CPP=”$DEVROOT/usr/bin/llvm-gcc”
        #export CXX=”$DEVROOT/usr/bin/g++-4.2″
        export CXX=”$DEVROOT/usr/bin/llvm-g++”
        export CC=”$DEVROOT/usr/bin/llvm-gcc”

        export CXXCPP=”$DEVROOT/usr/bin/llvm-g++”
        #export CC=”$DEVROOT/usr/bin/gcc-4.2″
        export LD=$DEVROOT/usr/bin/ld
        export AR=$DEVROOT/usr/bin/ar
        export AS=$DEVROOT/usr/bin/as
        export NM=$DEVROOT/usr/bin/nm
        export RANLIB=$DEVROOT/usr/bin/ranlib
        export LDFLAGS=”-L$SDKROOT/usr/lib/”

        export CPPFLAGS=$CFLAGS
        export CXXFLAGS=$CFLAGS
        }

        setenv_arm7()
        {
        unset DEVROOT SDKROOT CFLAGS CC LD CPP CXX AR AS NM CXXCPP RANLIB LDFLAGS CPPFLAGS CXXFLAGS
        export DEVROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
        # export DEVROOT=/Developer/Platforms/iPhoneOS.platform/Developer
        export SDKROOT=$DEVROOT/SDKs/iPhoneOS$IOS_BASE_SDK.sdk

        export CFLAGS=”-arch armv7 -pipe -no-cpp-precomp -isysroot $SDKROOT -miphoneos-version-min=$IOS_DEPLOY_TGT -I$SDKROOT/usr/include/”

        setenv_all
        }

        I have changed many times CXX/CPP but no of them works… same problem :S!

        Any help appreciated.

  23. 47 Tom
    January 26, 2012 at 6:00 am

    Yeaahh.. amazing post! Thanks!
    Is it possible to compile Tesseract with your script without Leptonica? I am using OpenCv in my project, so there is no need of Leptonica…

    • January 26, 2012 at 9:25 am

      I haven’t searched for how to compile Tesseract w/o Leptonica, but if it is possible, there must be some parameter to be passed to Tesseract’s configure call. Take a look at it an modify the way it gets called by the build script.

      Good Luck!

    • 49 sts2k
      January 26, 2012 at 11:37 am

      The readme states : “Leptonica is required and provides image I/O and processing”… so doubt it.

      btw thanks Suzuki! Spent 5 hrs trying to fix the build script myself and then I came across this page :)
      Are you with Google now, and if so you think they’ll incl. support for osx/ios in the future releases?

      • January 26, 2012 at 12:34 pm

        Well, I’m not with Google, though I’d be more than happy to contribute with OSX/iOS support or so. And, for future releases, note that tesseract project only provides pre-compiled binaries for Windows, so I bet it will stay like that: pre-compiled/easy installer for Windows, compatible code for compiling for other platforms.

  24. 51 Mark
    February 9, 2012 at 5:37 pm

    Using Thai (tha) and I notice simplified Chinese (chi_sim) the tesseract code seg faults while processing the image. Someone created an issue: http://code.google.com/p/tesseract-ocr/issues/detail?id=502 though in my testing it seg faults in a different function. Anyone have any pointers for debugging? I’d love to be able to step through the tesseract library code in Xcode.

    • 52 Mark
      February 10, 2012 at 2:06 pm

      Actually english doesn’t work 100% for me either. With certain images I get the same crash which occurs in tesseract::Classify::ComputeIntCharNormArray. Is anyone actually using this with iOS 5 successfully beyond a few test images?

  25. 53 Ruben
    February 11, 2012 at 11:03 pm

    Thanks for this info. One question: in your sample project you included the dependencies group with the header files and static libs of leptonica and tesseract. Are the static libs in there fat libs? In other words can I use those for both the iPhone simulator and a real iPhone? Or do I still have to build my own following your tutorial?

    P.S. sorry I first posted this in the wrong topic. :)

  26. 56 Kin
    March 4, 2012 at 10:40 pm

    Awesome tutorial! I downloaded your sample and it works for me, but when i trying to include in my own project some problem occurs. There are no error while compiling but it crash my app. The image below is the screenshot of the error.
    http://dl.dropbox.com/u/2305062/tesseract%20error.png
    Any idea with this?

    • March 5, 2012 at 10:42 am

      Are you sure that the required image (Lorem_Ipsum_Univers.png) is also in your project’s resources? Or, if you’re using your own images, place a breakpoint at the setTesseractImage: function and check if your (UIImage *)image is valid. As this code is only for demonstration purposes, I haven’t placed error checks.

      • 58 Kin
        March 5, 2012 at 2:08 pm

        Yes it is UIImage. The image is displayed in the Center image view. But when OCR take place the error just pops up. I’ll try debug it later if it still can’t maybe I juz use ur sample file and move all my project into it. I would like to ask what process do I need to include to OCR normal capture image. I added camera and camera roll to your sample and tried a  image from camera the OCR output is quite messy.  What I know is I have to do some preprocessing to the image. I would like to ask is there anyway to decrease its sensitivity? 

      • March 5, 2012 at 2:13 pm

        That (image preprocessing) is, actually, the real challenge behind getting Tesseract to play well with mobile camera pictures. I have no great advices to give, but I know this is totally possible because Apps like ScanBizCards (http://www.scanbizcards.com/) can do it pretty well. If you find out any hint on how to do this, please share with us.

        Good Luck!

    • 60 EslamFarag
      April 12, 2012 at 1:01 pm

      make sure that you checked the “Create folder references for any added folders” checkbox when you add the tessdata folder to your project,
      GoodLuck.

  27. March 7, 2012 at 10:13 pm

    awesome Suzuki. Adigato! You saved my lazy ass a lot of work :-P

  28. 62 hungtrv
    March 22, 2012 at 1:55 pm

    Hi, I have a weird problem and I’m looking for help. I used AV Foundation to capture a image of text, just few words, to UIImage (JPG). If I save that photo to iPhoto Library and load it back then use Tesseract, it works no problem. However, if I pass the UIImage directly from AV Foundation output, it didn’t work, the resulting text from image is just random characters.

    Thank you very much!

    • March 22, 2012 at 4:09 pm

      I’d bet that the problem is in your “passing UIImage to Tesseract” code, because Tesseract understands binary (or RAW) image representation in a variety of formats, but you gotta correctly specify it. This AV Foundation image of yours may not be on the format that your specific UIImage->Tesseract code is expecting, resulting in erroneous image interpretation.

      On the other hand, when you save your AV Foundation image to JPG and load back to UIImage, it may have been converted on the save or the load step to the format you’re expecting on your UIImage->Tesseract code.

      Pay attention to your images pixel data format.

      Best regards!

      • 64 hungtrv
        March 30, 2012 at 2:44 am

        Thanks for your response. I finally figured it out, the image rotation is the cause.

        Have a nice day!

  29. March 25, 2012 at 8:22 am

    THANK YOU!!
    Finally a script that works. I have it up and running now. For anyone having problems with the /Developer build path, Apple moved the entire folder into /Applications/Xcode. Here is an updated script

    http://pastebin.com/xyUt3c84

  30. 66 mike
    March 29, 2012 at 4:36 pm

    HI I am trying to build your sample project by setting the target compiler to LLVM GCC 4.2 and run into a lot of compile time errors. Is this possible? Thanks

  31. 67 maX
    April 8, 2012 at 8:40 am

    Can you please help me out with exact description about building simple OCR android application. its for my project submission.

    Thanks in advance !!

    • April 8, 2012 at 9:04 am

      Sorry pal, can’t do that. Just can give you the overral idea of what I’d try to do: compile Tesseract for the ARM architecture of your target device and try to use it from Java using JNI.

  32. 69 hungtrv
    April 8, 2012 at 2:00 pm

    Hi Suzuki,

    I would like to get the debug information of the OCR process, for example, the bounding box around the recognized words. Could you please show me how to get that info?

    Thank you

    • April 8, 2012 at 3:04 pm

      hungtrv, here’s what I do:

      - (UIImage*)image:(UIImage*)image withBoxa:(Boxa*)boxa
      {
      UIGraphicsBeginImageContext(image.size);

      [image drawAtPoint:CGPointZero];

      CGContextRef ctx = UIGraphicsGetCurrentContext();

      [[UIColor blueColor] setStroke];

      for (int i = 0; i n; i++)
      {
      Box *b = boxa->box[i];
      CGRect asRect = CGRectMake(b->x, b->y, b->w, b->h);
      CGContextStrokeRectWithWidth(ctx, asRect, 2.0);
      }

      UIImage *newImg = UIGraphicsGetImageFromCurrentImageContext();

      UIGraphicsEndImageContext();

      return newImg;
      }

      then, with the original image passed to tesseract, do something like:

      Pixa *textImages = 0;
      Boxa *textLines = tesseractPtr->GetTextlines(&textImages, NULL);
      originalWithBoxes = [self image:originalUIImage withBoxa:textLines];
      pixaDestroy(&textImages);
      boxaDestroy(&textLines);

      Hope that helps..

      • 71 hungtrv
        April 9, 2012 at 12:15 am

        It works perfectly, thank you very much matt h.

      • 72 EslamFarag
        May 11, 2012 at 7:28 pm

        what’s the variable n defined in the for loop ? is this method returns to me only the text lines in the image, (i.e. neglecting non any graphics content in the image)?
        thanks,

      • 73 EslamFarag
        May 11, 2012 at 7:30 pm

        what’s the variable n defined in the for loop ? is this method returns to me only the text lines in the image, (i.e. neglecting any graphics content in the image)?
        (sorry there’s a mistake in the previous post)
        thanks,

  33. 74 Jaideep Joshi
    April 9, 2012 at 8:35 pm

    It is a great tutorial but while running build_dependencies.sh, I got few errors:
    configure: WARNING: If you wanted to set the --build type, don't use --host.
    If a cross compiler is detected then cross compile mode will be used.
    checking build system type... i386-apple-darwin11.3.0
    checking host system type... arm-apple-darwin6
    checking for arm-apple-darwin6-gcc... /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc
    checking whether the C compiler works... no
    configure: error: in `/Users/jjaideep2000/project/tesseract/build/leptonica-1.68':
    configure: error: C compiler cannot create executables
    See `config.log' for more details.
    test.sh: line 103: make: command not found
    cp: src/.libs/lib*.a: No such file or directory
    ...

    • April 9, 2012 at 8:57 pm

      Thats a generic error caused by the script when using the wrong c compiler:
      checking whether the C compiler works… no

      I’m gonna need more info like the Xcode and iOS SDK versions you’re using to reproduce that.

  34. 76 EslamFarag
    April 15, 2012 at 8:27 am

    How to use DetectOS (Automatic page orientation) and page segmentation in tesseract 3.01 under iOS 5

  35. 77 ahmad alattal
    April 15, 2012 at 9:04 pm

    this is amazing ……. thanks a lot man, you was a big help for me, thanks for the effort

  36. April 16, 2012 at 8:55 pm

    @Maciej Swic
    comment:
    (http://tinsuke.wordpress.com/2011/11/01/how-to-compile-and-use-tesseract-3-01-on-ios-sdk-5/#comment-227)

    Thank You! I knew someone would have already gone to the effort of adjusting the script for the XCode 4.3 changeover.

    I think the lines for setting SDKROOT in setenv_arm6(), setenv_arm7(), setenv_i386() should remain:

    export SDKROOT=$DEVROOT/SDKs/iPhoneOS$IOS_BASE_SDK.sdk

    and then just update IOS_BASE_SDK to:

    ln9: IOS_BASE_SDK=”5.1″

    @Suzuki
    Epic praise for your work! Going to making bringing just about any OpenSource code I find into my iOS project 1000x easier with your cross-compile and FAT linking tips.

  37. 80 Kevin
    April 19, 2012 at 12:54 am

    Thanks so much for the awsome instructions, AND the binaries! One snag that I ran into when trying to make use of the library was that I got a “Member access into incomplete type…” error when I tried to use BaseAPI::ResultIterator. This is a really useful tool to be able to access standard OCR metadata like character-level confidences. I figured out that just adding the header files ResultIterator.h and PageIterator.h from the Tesseract source made it work, so those might be handy to include too…

    • April 19, 2012 at 10:58 am

      Note taken! I just didn’t want to include every Tesseract Header file in order to avoid confusing people, and, as I ain’t a Tesseract expert, I just added the ones needed to make plain OCR work.

  38. 82 wingnet
    April 19, 2012 at 9:19 am

    thanks a lot. you just save my life.

  39. 83 EslamFarag
    April 20, 2012 at 6:54 am

    How to remove Non text area from a scanned image using tesseract 3.01 i see the two methods (segmentPage) in tesseractClass.h and (remove_non_text_area) in osdetect.h but i don’t know how to use them, please help me on that

    • April 20, 2012 at 12:06 pm

      Hi Eslam,

      Tesseract provides ways to get the OCR result as a list of bounding boxes with the recognized strings for each box. You could create a new image with just the region determined by those boxes.

      Take a look at TessBaseAPI::GetRegions(Pixa** pixa).

      And as a general tip, read the library API a little bit more before asking for directions.

      Good luck,
      Suzuki

      • 85 EslamFarag
        April 20, 2012 at 12:25 pm

        you mean that tesseract already neglects non text area ? and i have to take the bounding boxes(contains the resulted text ) and put them in another image then apply tesseract again on the new image?

      • 86 EslamFarag
        April 20, 2012 at 2:59 pm

        the method GetRegions(Pixa** pixa) returns a struct of type Boxa , the question is how to put the value returned from these method in a UIImage?

  40. 87 Catherine
    April 20, 2012 at 9:38 am

    If you encounter problems using this script and you’re using the latest Xcode from the app store:
    The developer folder is now in : /Applications/Xcode.app/Contents/Developer/Platforms, adjust the script accordingly.
    Do not forget to update the SDK version to 5.1 or whatever new version you have when you read this.

  41. 88 Catherine
    April 20, 2012 at 10:03 am

    Another problem I encounter whas that automake was missing (aclocal to be precise), if you’re in that situation :

    curl -O http://mirrors.kernel.org/gnu/automake/automake-1.11.tar.gz
    tar xzvf automake-1.11.tar.gz
    cd automake-1.11
    ./configure –prefix=/usr/local
    make
    sudo make install

  42. 89 Catherine
    April 20, 2012 at 10:49 am

    And libtool also :)

  43. 90 Frank
    April 20, 2012 at 11:50 am

    Hi Suzuki,

    i´m trying to get the apache portable runtime library on iOS, have you any experience with that or do you think it will work with your script?

    • April 20, 2012 at 11:52 am

      Hi Frank,

      Well, if the library contains a makefile compatible with iOS (or at least not platform-tied), the script (with some adjustments) should work fine.

  44. 92 bhushan
    April 27, 2012 at 5:28 am

    Please let us know if works with camera,if yes how and what are the limits

  45. 93 jzsues
    May 2, 2012 at 3:00 am

    thanks for your great work.

  46. 94 bhushan
    May 4, 2012 at 4:27 am

    Sir please let us know why it works like charm on iphone simulator but not on Iphone ,do we need to do anything else to make it run on Iphone.

    • May 4, 2012 at 11:07 am

      What do you mean by not working on iPhone? Could you be more specific? Build/compile problems or not recognizing at runtime?

      Regards,
      Suzuki

  47. 96 thewoz
    May 11, 2012 at 8:37 am

    Hi, I done these changes:

    Change “namespace tesseract { …. };” in:

    #ifdef __cplusplus
    #include “baseapi.h”
    using namespace tesseract;
    #else
    @class TessBaseAPI;
    #endif

    and change tesseract::TessBaseAPI *tesseract;
    in : TessBaseAPI *tesseract;

    But now when I try to compile lines like:

    tesseract->SetImage(…);

    or

    tesseract->Recognize();

    the compiler give me back as errors:

    ‘TessBaseAPI’ does not have a member named ‘SetImage’
    ‘TessBaseAPI’ does not have a member named ‘Recognize’

    What I made wrong?

    thx a lot lenny

    • May 11, 2012 at 11:00 am

      Have you tried changing “@class TessBaseAPI;” to “class TessBaseAPI”? Because the one with a @ is Objective-C specific and TessBaseAPI is a C/C++ class…

      Good luck,
      Suzuki

      • 98 thewoz
        May 11, 2012 at 2:23 pm

        Ok, the problem is that I have to rename the .m file that include the tesseract header file in .mm

        my fault!

        tnx :)

  48. 99 bhushan
    May 16, 2012 at 6:50 am

    @Suzuki,it shows 90% accuracy for my data when i pick image from my phone’s Library,but same image if i click from camera and use ,it is showing jumbled letters.Kindly guide if something can be done to make sure it works from camera as it works for gallery images,thanks

  49. 100 ducky
    May 18, 2012 at 12:07 am

    Hello

    I followed all the steps and the script ran successfully , however thr lib folder under dependencies is empty.

  50. 102 scorpiozj
    May 24, 2012 at 2:43 am

    Hi, Suzuki

    the url for the script and the sample is invalid.
    could you reshare it?
    thanks.

    • May 24, 2012 at 11:27 am

      Well man, I have just tested it and I was able to download the files through the post links…
      Give it another try and let me know if it doesn’t work for you.

      Regards,
      Suzuki

  51. 105 bhushan
    May 25, 2012 at 2:20 am

    @Suzuki,it shows 90% accuracy for my data when i pick image from my phone’s Library,but same image if i click from camera and use ,it is showing jumbled letters.Kindly guide if something can be done to make sure it works from camera as it works for gallery images,thanks

  52. 106 scorpiozj
    May 25, 2012 at 5:35 am

    Hi, Suzuki

    I download the project and it runs well.
    I also try to create a new project using the sources build by you, and it runs well, too.

    However, when I add the source build myself, it runs error:
    ‘pageiterator.h’ file not found
    in dependencies/include/tesseract/baseapi.h.

    I compare the baseapi.h with yours, and find mine has more codes than yours.
    For example, the include files are:
    #include “platform.h”
    #include “apitypes.h”
    #include “thresholder.h”
    #include “unichar.h”
    #include “tesscallback.h”
    #include “publictypes.h”
    #include “pageiterator.h”
    #include “resultiterator.h”

    Moreover, the files in libs are also more than yours: it has 18 files.

    I do’t know where to focus on this problem.
    Could you help me and give some suggestion?
    BTW,My Xcode is 4.3.2.

    thanks.


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